![]() ![]() ![]() Any small adjustment went a very long way, so we had to be very careful.Īs for the looks that we now have, it's explained that the visual touches applied to each character are there to make their abilities and characteristics instinctively understandable, with fashion choices reflecting their personalities. But it helped us understand the rules of clothing in this universe. Over the course of that meeting, when we were coming up with new ideas, we had a very sincere - just two adults talking - conversation about why a character should or should not wear pants, and that was a very surreal moment in my life and my career. I felt sorry for the guy because sometimes he couldn't actually look at the screen - it was too traumatic seeing all the crazy stuff we wanted to do. Early on, when we had our first review of all the crazy things we wanted to try, Iizuka-san came down to Los Angeles and looked through all the different concepts. Without their input, the character would have been a lot more alien and different from what Sonic is known for. They were great guardrails for us to understand when we were deviating too far from the character. We experimented with different colors and surface features on the characters, such as fur or scales, and quickly Sonic Team came back with their discomfort of that. Ultimately, because of some of our really wacky ideas, we did find the boundaries of things we could and couldn't do. Sonic Team and Sega were very open-minded about our approach, and accepting of a lot of things we were doing. We went pretty wide with the designs at first, and by going too wide, we lost some of the spirit of the character and had to rein it in. Takashi Iizuka, who heads up the Sonic Team, didn't find the process easy. In comments that may surprise those that already think the designs are quite a departure, the developer did experiment with even more distinctive looks, before feedback from the Sonic Team put a sensible break on proceedings.
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